I do hate the reliance on enchantments and I've long argued that these kinds of Assassin abilities shouldn't be enchantments. Still, the "standard" meta build doesn't really have much enchant hate (your team should of course have all the standards...SoR runner, SoD, B-Surge w/Air Attunement, to make it hard to decide where to spend the removal). If you can correctly predict that you're going to face the kind of team where an A/P would be at it's best, I'd like to see how that plays out. In its current state I would agree that it wouldn't be something you'd normally want to slot in because the risk vs. reward is not favorable.
~Z
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